{"type": "rich", "version": "1.0", "title": "Hero Charger - Texture Upscale", "description": "Normal map is unmodified so it and diffuse map will disagree in some spots.\nUVs are mostly unmodified, so there's some goofy wrapping and warping here and there, blame Nintendo.\nP3D doesn't support self-illuminating textures (or maybe it does, but I don't feel like paying the $5 to get them), so the ammo canister looks a little underwhelming.\n\nRemodel soon, more or less.", "url": "https://p3d.in/dHeAZ", "author_name": "Taboo", "provider_name": "p3d.in", "provider_url": "https://p3d.in", "thumbnail_url": "https://p3d.in/model_data/snapshot/dHeAZ", "thumbnail_width": 512, "thumbnail_height": 512, "html": "<iframe src=\"https://p3d.in/e/dHeAZ\" width=\"640\" height=\"480\" loading=\"lazy\" frameborder=\"0\" allowfullscreen></iframe>", "width": 640, "height": 480}