{"type": "rich", "version": "1.0", "title": "achilles demo 3", "description": "Minor tweaks from last time, including the emplaced primary layout. I reduced the emission strength of the engine shader within Maya, which reduced the unsightly speckles on the last demo.", "url": "https://p3d.in/WyVpv", "author_name": "talhydras", "provider_name": "p3d.in", "provider_url": "https://p3d.in", "thumbnail_url": "https://p3d.in/model_data/snapshot/WyVpv", "thumbnail_width": 512, "thumbnail_height": 512, "html": "<iframe src=\"https://p3d.in/e/WyVpv\" width=\"640\" height=\"480\" loading=\"lazy\" frameborder=\"0\" allowfullscreen></iframe>", "width": 640, "height": 480}