Hero Charger - Texture Upscale
Normal map is unmodified so it and diffuse map will disagree in some spots.
UVs are mostly unmodified, so there's some goofy wrapping and warping here and there, blame Nintendo.
P3D doesn't support self-illuminating textures (or maybe it does, but I don't feel like paying the $5 to get them), so the ammo canister looks a little underwhelming.
Remodel soon, more or less.